#ifndef FRAMEBUFFER_H_
#define FRAMEBUFFER_H_

class FrameBuffer
{
public:
	unsigned int buffer;
	unsigned int depthBuffer;
	unsigned int colorBuffer;

	int width;
	int height;

	bool depthAsTexture;
	bool colorAsTexture;

	FrameBuffer(bool _depthBuffer = 0, bool _colorBuffer = 0);
	virtual ~FrameBuffer();
};

#endif
